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   <TITLE>class  OSGUTIL_EXPORT osgUtil::DisplayListVisitor</TITLE>
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<H2>class  OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::DisplayListVisitor</A></H2></H2><BLOCKQUOTE>Visitor for traversing scene graph and setting each osg::Drawable's _useDisplayList flag,  with option to immediately compile osg::Drawable OpenGL Display lists and osg::StateAttribute's</BLOCKQUOTE>
<HR>

<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="Mosg::NodeVisitor,M,CDisplayListVisitor,MDisplayListVisitor.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
<HR>

<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.4.2">DisplayListVisitor</A></B>(Mode mode=<!1><A HREF="DisplayListVisitor.html#DOC.2.4.1.3">COMPILE_DISPLAY_LISTS</A>|<!1><A HREF="DisplayListVisitor.html#DOC.2.4.1.4">COMPILE_STATE_ATTRIBUTES</A>)
<DD><I>Construct a DisplayListVisior to traverse all child, with set specified display list mode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.3">setMode</A></B>(Mode mode)
<DD><I>Set the operational mode of how the visitor should set up osg::Drawable's</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Mode <B><A HREF="#DOC.2.4.4">getMode</A></B>() const 
<DD><I>Get the operational mode</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.5">setState</A></B>(osg::State* state)
<DD><I>Set the State to use during traversal.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::State* <B><A HREF="#DOC.2.4.6">getState</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.4.7">apply</A></B>(osg::Node&amp; node)
<DD><I>Simply traverse using standard NodeVisitor traverse method</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.4.8">apply</A></B>(osg::Geode&amp; node)
<DD><I>For each Geode visited set the display list usage according to the  _displayListMode</I>
</DL></P>

<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum  <B><A HREF="#DOC.2.4.1">ModeValues</A></B>
<DD><I>Operation modes of the</I>
</DL></P>

<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Mode <B><A HREF="#DOC.2.4.9">_mode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::State&gt;  <B><A HREF="#DOC.2.4.10">_state</A></B>
</DL></P>

</DL>

<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Visitor for traversing scene graph and setting each osg::Drawable's _useDisplayList flag, 
with option to immediately compile osg::Drawable OpenGL Display lists and
osg::StateAttribute's</BLOCKQUOTE>
<DL>

<A NAME="ModeValues"></A>
<A NAME="DOC.2.4.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum  ModeValues</B></TT>
<DD>Operation modes of the
<DL><DT><DD></DL><P><DL>

<A NAME="SWITCH_ON_DISPLAY_LISTS"></A>
<A NAME="DOC.2.4.1.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SWITCH_ON_DISPLAY_LISTS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SWITCH_OFF_DISPLAY_LISTS"></A>
<A NAME="DOC.2.4.1.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SWITCH_OFF_DISPLAY_LISTS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="COMPILE_DISPLAY_LISTS"></A>
<A NAME="DOC.2.4.1.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COMPILE_DISPLAY_LISTS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="COMPILE_STATE_ATTRIBUTES"></A>
<A NAME="DOC.2.4.1.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COMPILE_STATE_ATTRIBUTES</B></TT>
<DL><DT><DD></DL><P></DL>

<A NAME="DisplayListVisitor"></A>
<A NAME="DOC.2.4.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplayListVisitor(Mode mode=<!1><A HREF="DisplayListVisitor.html#DOC.2.4.1.3">COMPILE_DISPLAY_LISTS</A>|<!1><A HREF="DisplayListVisitor.html#DOC.2.4.1.4">COMPILE_STATE_ATTRIBUTES</A>)</B></TT>
<DD>Construct a DisplayListVisior to traverse all child,
with set specified display list mode.  Default mode is to
gset->setUseDisplayList(true).
<DL><DT><DD></DL><P>
<A NAME="setMode"></A>
<A NAME="DOC.2.4.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(Mode mode)</B></TT>
<DD>Set the operational mode of how the visitor should set up osg::Drawable's
<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.4.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Mode getMode() const </B></TT>
<DD>Get the operational mode
<DL><DT><DD></DL><P>
<A NAME="setState"></A>
<A NAME="DOC.2.4.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setState(osg::State* state)</B></TT>
<DD>Set the State to use during traversal. 
<DL><DT><DD></DL><P>
<A NAME="getState"></A>
<A NAME="DOC.2.4.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::State* getState()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.4.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(osg::Node&amp; node)</B></TT>
<DD>Simply traverse using standard NodeVisitor traverse method
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.4.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(osg::Geode&amp; node)</B></TT>
<DD>For each Geode visited set the display list usage according to the 
_displayListMode
<DL><DT><DD></DL><P>
<A NAME="_mode"></A>
<A NAME="DOC.2.4.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Mode _mode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_state"></A>
<A NAME="DOC.2.4.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::State&gt;  _state</B></TT>
<DL><DT><DD></DL><P></DL>

<HR><DL><DT><B>This class has no child classes.</B></DL>

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